Asteroids Game

Whilst at Uni, I made many side-projects that explored some of the things I was interested in, one of them being this asteroids game. I coded in logic for the velocity and hit detection, and the game had various levels that would advance as you destroyed more asteroids.
Tech Spec
This was built using C++, and it was one of my first introductions to the language. It was great fun to make, and even more fun to see it come to life and be playable.
I built a few other cool projects whilst at Uni, such as:
- A puzzle game involving a faling pea, built in Swift code for iOS.
- Created 3D geometry for a game level in a first person shooter, using Unreal Engine.
- Built more websites as part of some modules.